Report on some initial playtesting of the auction game

My friends Ruth and Femke helped me playtest the auction game (previously here and here) last night.

Initial verdict: I still think there’s something there as a concept, but it definitely Needs Work.

We played 2.5 variants of it (about halfway through the second game we switched variants).

The first version we played was more or less as I described it in the last post. Rather than a random ending we played with a small, fixed, number of tiles (12) just to get a feel for the game.

It turned out to be almost completely non-interactive. There was very little incentive to auction your tiles, so no one did.

We decided to switch this around in the second game. Rather than having you get tiles, we played concurrently: A tile came up, everyone bid on it, everyone got to move, everyone collected money.

This also turned out not to work very well - the problem was there was a really large early mover advantage because you don’t start collecting money until you’ve won an auction.

About halfway through we changed the rules because they were obviously not working. We placed one tile per player face up and then auctioned them in order, then collected money. This definitely worked better.

General observations I would make:


Here are the changes I think I need to make immediately: